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TIER 1
Level One: Comprehensive Guide to Worldbuilding for Home Playability
Overview: This PDF content offers a step-by-step, hands-free approach to constructing your game world, available for a one-time fee.
1. Define the World:
- Theme: Establish the overarching theme that defines the essence of your world.
- Setting: Specify the geographical, cultural, and historical backdrop of your world.
- Vision: Articulate the ultimate vision and goals for the immersive experience you aim to create.
- Story: Craft a compelling narrative framework that drives the players’ engagement.
2. Define the Mechanics:
- Dice System: Select the dice mechanics that will govern chance and outcomes within the game.
- Interaction with the Game World: Outline how players will engage with and influence the world.
- Combat Systems: Design rules and mechanics governing conflicts and battles.
- Character Build/Progression: Detail how characters evolve and grow throughout the game.
- Inventory Management: Define systems for acquiring, using, and managing items.
- Game Balance: Ensure fairness and challenge through balanced gameplay mechanics.
3. Define the Storyline:
- Tone: Establish the mood and atmosphere that sets the tone of the game (e.g., dark and gritty, light-hearted, adventurous).
- Major Plot Points: Outline significant events that shape the main narrative arc.
- Minor Plot Points: Develop smaller story arcs that enrich the player experience.
- Key Events: Identify pivotal moments that drive the story forward.
- Society Influences: Explore how societal structures and norms impact the narrative.
- Goals: Define the objectives and motivations that steer characters’ actions.
- The Good, the Bad, and the Ugly: Introduce compelling characters and factions that add depth and conflict to the storyline.
4. Define Visual Design Style:
- World Map: Create a detailed map that illustrates the geography and key locations.
- Key Areas: Highlight significant regions and landmarks within the world.
- Characters: Design memorable characters with distinctive traits and appearances.
- Monsters: Conceptualize creatures and adversaries that inhabit the world.
- Items: Develop unique and essential items that players can discover and utilize.
- Environment: Describe the ambiance and visuals that define each setting within the world.
Summary
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Process
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Final Result
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Compare Tier Plans
Tier 1
Understanding
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- Defining the World
- Defining the Mechanics
- Defining the Storyline
- Defining Visual Design Style
Tier 2
Building
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Tier 3
Marketing
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